Time for a break - Why is it important?I have been learning for more than a month now… In that time, I have learned a lot - but there is still a whole Universe ahead of me…May 14, 20211May 14, 20211
Is That a New Buff? No, It’s a Debuff - Negative Collectible!It is time to mix things up in the power-up world! Right now, the player would tend to pick up any power-ups coming his way without really…May 13, 2021May 13, 2021
Buffing up Enemies - Activate the Shields!It is time to increase the challenge of the game. I will be adding more enemy types, behaviors, and the weapons they use over the next few…May 12, 2021May 12, 2021
Organizing and cleaning up the CodeWith more and more features being added to the game, the code is starting to look a bit too chaotic. Especially the ‘Player’ script …May 11, 2021May 11, 2021
Simple Camera Shake when the Player Takes Damage!Although we created a visualization of the damage for the player some time ago, it is still a bit lacking. Sometimes the player does not…May 10, 2021May 10, 2021
New collectibles - Ammo & Health!Since, in the previous article, we have limited the player to a fixed amount of lasers that he starts with, we need to give him some way of…May 9, 2021May 9, 2021
Limited Ammo & UI Ammo CounterIn the previous article, we have buffed the shield power-up to hold three charges. It is only just to add some more limitations to the…May 8, 20211May 8, 20211
Buffing up the Player Shield!We already have a shield powerup in the game… but it feels somewhat lacking right now. That’s why today, we are going to take a look at how…May 7, 2021May 7, 2021
Thrusters & Scaling HUD BarEvery gamer is familiar with some sprint & stamina mechanics. Today, I will be implementing something similar for the space shooter. A way…May 6, 2021May 6, 2021
Enemies Fire Back!To make our game a little bit more challenging, we need our enemies to have a way to damage us, other than the player ramming into them…May 5, 2021May 5, 2021