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Matej Marek
Matej Marek

30 Followers

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May 14, 2021

Time for a break - Why is it important?

I have been learning for more than a month now… In that time, I have learned a lot - but there is still a whole Universe ahead of me, unexplored, untouched. I have been thinking about the whole process each day, each night. Why? Because it is fun - I…

Unity3d

2 min read

Time for a break - Why is it important?
Time for a break - Why is it important?
Unity3d

2 min read


May 13, 2021

Is That a New Buff? No, It’s a Debuff - Negative Collectible!

It is time to mix things up in the power-up world! Right now, the player would tend to pick up any power-ups coming his way without really thinking about what they might be picking up; let’s change that! Objective Add a new power-up to the game - but instead of…

Unity

3 min read

Is That a New Buff? No, It’s a Debuff - Negative Collectible!
Is That a New Buff? No, It’s a Debuff - Negative Collectible!
Unity

3 min read


May 12, 2021

Buffing up Enemies - Activate the Shields!

It is time to increase the challenge of the game. I will be adding more enemy types, behaviors, and the weapons they use over the next few days… But I wanted to start with something random since all games require a particular random element to make the player extra frustrated…

Unity

3 min read

Buffing up Enemies - Activate the Shields!
Buffing up Enemies - Activate the Shields!
Unity

3 min read


May 11, 2021

Organizing and cleaning up the Code

With more and more features being added to the game, the code is starting to look a bit too chaotic. Especially the ‘Player’ script - mainly when trying to play around with the values in the ‘Inspector. Well, it is time to do some organizing and cleaning up certain bits…

Unity

3 min read

Organizing and cleaning up the Code
Organizing and cleaning up the Code
Unity

3 min read


May 10, 2021

Simple Camera Shake when the Player Takes Damage!

Although we created a visualization of the damage for the player some time ago, it is still a bit lacking. Sometimes the player does not even notice that he got hit, and that is where a camera shake comes into play! Objective: Implement a “Camera Shake” system whenever the player…

Unity3d

2 min read

Simple Camera Shake when the Player Takes Damage!
Simple Camera Shake when the Player Takes Damage!
Unity3d

2 min read


May 9, 2021

New collectibles - Ammo & Health!

Since, in the previous article, we have limited the player to a fixed amount of lasers that he starts with, we need to give him some way of recharging that - and that is where a new power-up comes in! Objective: Add a new collectible power-up to the game, which…

Unity

2 min read

New collectibles - Ammo & Health!
New collectibles - Ammo & Health!
Unity

2 min read


May 8, 2021

Limited Ammo & UI Ammo Counter

In the previous article, we have buffed the shield power-up to hold three charges. It is only just to add some more limitations to the player. We will do that in the form of a limited ammo supply for the laser. Objective: Allow the player to hold a maximum of…

Unity

2 min read

Limited Ammo & UI Ammo Counter
Limited Ammo & UI Ammo Counter
Unity

2 min read


May 7, 2021

Buffing up the Player Shield!

We already have a shield powerup in the game… but it feels somewhat lacking right now. That’s why today, we are going to take a look at how we could buff it up a little bit! Objective: Allow the shield to withstand three hits before collapsing. Visualize current shield strength. …

Unity

2 min read

Buffing up the Player Shield!
Buffing up the Player Shield!
Unity

2 min read


May 6, 2021

Thrusters & Scaling HUD Bar

Every gamer is familiar with some sprint & stamina mechanics. Today, I will be implementing something similar for the space shooter. …

Unity

3 min read

Thrusters & Scaling HUD Bar
Thrusters & Scaling HUD Bar
Unity

3 min read


May 5, 2021

Enemies Fire Back!

To make our game a little bit more challenging, we need our enemies to have a way to damage us, other than the player ramming into them. And that is where, naturally, more lasers come in! First up, I have changed the color of the enemy laser Sprite to green…

Unity

2 min read

Enemies Fire Back!
Enemies Fire Back!
Unity

2 min read

Matej Marek

Matej Marek

30 Followers

Aspiring and eager beginner Unity developer

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