Instantiating and Destroying GameObjects in Unity

  • Object original - This is GameObject that the method takes and creates a clone. Usually, we use a Prefab of a GameObject here. To read more about Prefabs, click here!
  • Vector3 position - This argument defines the position in the scene. If left as a plain ‘Vector3.zero,’ the object will instantiate on top of the parent GameObject.
  • Quaternion rotation - This is the object’s initial rotation. To read more about Quaternion, click here!

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